2015

visual impairment

With our project we wanted to create the possibility of experiencing on how it might be to live with a visual impairment. The simulation itself was meant to last just a few minutes and should take place in both, the virtual and the actual physical reality surrounding the user. Each user was supposed to experience an unique sensorial way of perceiving his / her surrounding without using his / her own eyesight. Also the user should feel perfectly safe at all times while discovering and exploring what is around him / her. Although the aim was to put the user into a situation which s / he might has never been in before and this might be a bit uncomfortable in the beginning. During the experience the user is welcome to describe on how s / he is perceived the whole scenery and if the user is able to navigate and orient within the scenery. Before starting the experience, the user should not have a clear idea about the physical reality around him / her. This way the experience is going to be much stronger and more beneficial for each user. That is why we decided on having a room which is almost dark in which the person will put on the Oculus Rift. As soon as the experience starts the user is supposed to be able to figure out what to do by him / herself. Sā€‰/ he might have some kind of sensorial skills in order to experience his / her surrounding by "looking", pointing, touching, etc. We are not sure if s / he will be able to get a perfect visualisation during this interaction (due to our tech possibilities). Therefore we aimed to a more glitchy and rough picture which will appear during this survey. As the room is quite limited in space, the user might have an idea about what is around him / her pretty fast, but maybe not perfect and more of an abstract idea about it.

concept in collaboration with Lucas Dubois at the Iceland Academy of the Arts
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